This partnership will allow us to provide state-of-the-art Virtual Reality tech to classrooms that will not only enhance the educational experience but also support teachers with common classroom challenges such as maintaining pupil engagement.
Through this partnership, we’ll be able to supply classrooms with the latest advancement in education technology; ClassVR Virtual Reality headsets. This innovative technology, with its simple-to-use controls, has been developed to add a new dimension to the learning experience and to help students retain educational information more effectively.
The advantage of bringing VR into the classroom
Recognising that students need a fresh way in which to engage and learn with the content on the teaching curriculum, the ClassVR Virtual Reality headsets from Avantis were introduced to provide an affordable solution for educational providers looking for a new, innovative way to enhance the teaching and learning environment.
Students are able to discover a new depth to learning that has previously not been available within education. With curriculum-aligned content and structured lesson plans provided by ClassVR, teachers can use the Virtual Reality headsets to take students on virtual fieldtrips to places such as Mars, whilst still providing the valuable educational content that is needed in lessons.
Together, we’re committed to providing simple but effective solutions to teachers for use in classrooms. With this ethos, Avantis developed the ClassVR Virtual Reality headsets with the understanding that many teachers haven’t previously experienced this technology, therefore simple gestures are used to control the device and Educational Specialists are on hand to offer training sessions on how to successfully integrate the ClassVR headsets into lessons.
Also, speaking about this partnership, Huw Williams, Marketing Director at Avantis comments, “We’re pleased to be partnering with Stone to supply our full portfolio of educational products. Stone have an excellent relationship with all levels of educational establishments up and down the country and will add significant value to the support we offer our schools.”
Huw also adds: “We’re particularly excited to see the interest our ClassVR solution will receive from Stone’s existing customers following the incredible response the product has received since its launch at the Bett Show earlier this year.”
You can find out more on VR and how it’s set to make a big impact in education by taking a look at our VR and AR in Higher Education blog.